About Us

Reinis Mikus Perminovs created Gvmeroq after facing the same challenge for many years himself. When he first started working with game logic, rules and mechanics often appeared scattered. Each time he had to spend a lot of time figuring out on his own how elements interacted, how to build sequences of events, and how to make everything work reliably. Information was spread out, and there was almost no clear step-by-step structure for learning. This led to constant revisions and a feeling that the process was taking too long.Group of people working on computer systems in a technical setting

It was then that Reinis began organizing his own notes, creating simple diagrams, and testing them in practice. Gradually he turned these materials into ordered modules that helped not only him but also colleagues he worked with. This is how the idea for Gvmeroq was born — a platform where game logic is presented step by step and in a practical way. The team’s mission is straightforward: to provide everyone interested in the topic with structured materials that allow them to develop an understanding of how rules and mechanics in games actually work. Gvmeroq was created to make studying game logic more predictable and convenient for everyone who wants to deepen their knowledge.

Reinis Mikus Perminovs is the founder and author of all Gvmeroq materials. He has over five years of practical experience in game logic development. During this time he has worked on logical systems for several independent game studios in Europe and has also contributed to projects for one large mobile publisher. His main focus is building clear structures for rules, interactions, event flows, and adaptive mechanics. Reinis started as a self-taught developer while studying at a technical university. His first projects were small, but it was there that he realized how important a systematic approach to logic is.

Later he moved into professional development, where he was responsible for creating state machines, procedural systems, and dynamic rules for games across different genres. Among his previous work is logic for simulation projects, branching narrative systems, and real-time dynamic mechanics. Reinis also actively shares knowledge: over the past years he has helped more than 950 people master both the basics and advanced aspects of game logic through personal consultations, workshops, and structured modules. Many of his students successfully apply the skills they gained in their own projects.

Today Reinis continues to develop Gvmeroq, regularly updating materials and adding new practical examples. His approach is based on real experience and the desire to make learning game logic useful for all levels of preparation. This is exactly why Gvmeroq has become a place where everyone can develop their skills step by step in building logical systems for games.